Rant on the ‘fine line’ (Not an article about cars)

For those of you who have not heard of the ‘fine line’, do not feel too thick. It is the brainchild of…er…my brain. (Suprise-a-minute with me, isn’t it?) The fine line is my phrase to describe that (nowadays) almost-impossible distinction between simulation and reality. And I’m sick of it. What, may I ever-so-politely ask, is the point of a game, a mere game, that is almost indistinguishable from the real thing? In my opinion, it is creepy. And pointless. I believe the latter because if the so-called brainboxes at Polyphony or EA or wherever are so obsessed with this realism thing, why don’t they just take up selling tickets to drive cars round tracks, or free football lessons with the masters. The whole point of a game is that it is supposed to liberate you from the mundane confines of our planet, and to make you do incredible things, be they survive huge car crashes or jump gaping canyons. To find if I was correct, I had a little play with the proclaimed ‘most eagerly anticipated racing game ever’, Gran Turismo 5

Believe it or not, the image on the left is actually a screenshot from a game. A GT5 sort of game. But the realistic looks do not bother me. In fact, they are a benefit. What does bother me is the fact that if you crash, you do not bounce off the wall and continue. You feel the impact (vibrating controllers) and you stop. You then reverse slowly out of the wall, and if you’re lucky, continue. If you’re not, you stop working. Great.(Insert exasperated sigh.) And you sustain the damage, so you go slower. Also great. These Polyphony people. (Insert exasperated sigh.)(Again.)



3 responses to “Rant on the ‘fine line’ (Not an article about cars)

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